Production & Refinement: Expanded
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Crafting:
- Materials Preparation: Before crafting can begin, raw materials may need preliminary processing. For instance, hemp would be processed to obtain fibers, which can then be used for crafting.
- Crafting Stations: Different stations for different crafts, e.g., a blacksmith's anvil for weapons or a tailor's bench for clothes.
- Upgrades: As players progress, they can upgrade crafting stations for efficiency or to unlock advanced crafting recipes.
- Tools & Equipment: Players would need certain tools for specific crafts. For example, a hammer for blacksmithing or a needle for tailoring.
- Recipes & Blueprints: Players start with basic crafting knowledge and can acquire more recipes/blueprints through exploration, trade, or research.
- Research & Experimentation: Allow players to experiment with materials, potentially discovering new crafting recipes.
- Wear & Tear: Crafted items like armor, weapons, and tools may degrade over time, requiring repairs or replacements.
- Specialization: As players craft more, they can specialize in certain areas, becoming master blacksmiths, tailors, etc., which can introduce quality tiers to crafted items.
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Building:
- Blueprints & Designs: Players can either use preset designs or create custom ones for structures, vehicles, and spacecraft.
- Custom Designs: Introduce a design interface where players can draft custom interiors or vehicles.
- Construction Process:
- Foundation: Everything starts with a solid base. Whether it's laying the foundation of a structure or the chassis of a vehicle.
- Modular Building: Allow players to build in sections or modules. This can be especially useful for large structures or ships.
- Assembly: After crafting components, players will assemble them to create functional machines or vehicles.
- Machines & Equipment:
- Component Crafting: Before a machine (like a furnace or loom) can be built, players craft its individual components. For instance, a furnace might require crafted bricks, metal bands, and a crafted grate.
- Installation & Integration: Once built, machines may need to be integrated into the ship's power grid or plumbing system.
- Maintenance & Upgrades: Machines degrade with use. Players will need to maintain them, replace worn-out components, and can potentially upgrade them for better efficiency or new functions.
- Safety & Hazards: Building might come with hazards. For instance, constructing a spacecraft might expose players to harmful materials or the vacuum of space, requiring protective gear.
- Specialized Buildings: As players progress, they can construct specialized buildings or rooms, like a research lab, which can unlock further gameplay elements.
- Blueprints & Designs: Players can either use preset designs or create custom ones for structures, vehicles, and spacecraft.